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Old May 08, 2009, 04:29 PM // 16:29   #21
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Originally Posted by Mordakai View Post
Again, not sure how cheaper bags is a bad thing.

OH noes, now we could actually get an everlasting firecracker!
Like I said, over time, the bags themselves would drop in value when people start having them.

But it is not just bags we are talking about, it is anything that can be bought with zcoins. While it can certainly feel good to make EVERYTHING cheaper, but I dont think that is a good thing for the economy in the end. Some luxury items should remain expensive.
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Old May 08, 2009, 04:38 PM // 16:38   #22
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Like I said, over time, the bags themselves would drop in value when people start having them.

But it is not just bags we are talking about, it is anything that can be bought with zcoins. While it can certainly feel good to make EVERYTHING cheaper, but I dont think that is a good thing for the economy in the end. Some luxury items should remain expensive.

A lockpick costs 1 silver zcoin & 50 g.

So, a silver zcoin is worth about 1,500 gold.

It should take less than a hour to earn a silver zcoin, honestly.

If some items need their zcoin price raised, I'm sure Anet can do that.

EDIT: OK< I'm a moron. I forgot a silver coin is only 50 copper.

God, I hate these exchange rates.

A better guide would be:

Small equip pack: 1 golden z coin, 100g OR
2,500 reg. gold.

So, you should be able to earn a GOLD zcoin in the same time you earn 2,500 gold.

Wow, the prices are already messed up.

I think more unique items need to be available for z coins, cause once you get the bags, there's really nothing else to buy. Who's going to spend 1,500 for Lockpicks, when killing a bounty gets you one for free? (Plus the gold and xp reward).

Last edited by Mordakai; May 08, 2009 at 04:51 PM // 16:51..
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Old May 08, 2009, 05:24 PM // 17:24   #23
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I think people should just stop complaining. Every time A-net adds something, takes something away, buffs, nerfs, passes gas.... someone complains about something. I am primarily a PvE player but have had no problems rolling a PvP character to abuse the PvP z-quests (exception is GvG cause my guild doesn't really do that, but we could have if we chose to). I also had no problem doing the bounties on 7 of my PvE toons.
Stop complaining that the PvP players are getting all the love and just role a damn PvP toon, it's not that hard. It is a lot easier for a PvE player to role a PvP toon and do the challenges then it is for a PvP player to create a toon and get to the correct place for the bounty or mission.
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Old May 08, 2009, 05:36 PM // 17:36   #24
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Originally Posted by Mordakai View Post
Wow, the prices are already messed up.
Then they should lower the prices of the bags, not make every single item that can be bought by zcoins easily farmed to worthlessness!

And who cares about lockpicks, you can get them from other players and at a cheaper price even before this update.
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Old May 08, 2009, 05:48 PM // 17:48   #25
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Then they should lower the prices of the bags, not make every single item that can be bought by zcoins easily farmed to worthlessness!

And who cares about lockpicks, you can get them from other players and at a cheaper price even before this update.

So, what are you worried about? Tome prices going down?

Again, I'm of the mindset that low prices = good for MOST players.

EDIT: ahh, zeishen keys. That's probably it. Yes, I predict Zeishen Keys will continue to drop in value, as they would have even before this update.
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Old May 08, 2009, 05:54 PM // 17:54   #26
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Originally Posted by Mordakai View Post
EDIT: ahh, zeishen keys. That's probably it. Yes, I predict Zeishen Keys will continue to drop in value, as they would have even before this update.
Spending zcoins on keys would be one of the worst ideas out there.

1 gold zcoin = 1 zkey = 1 ecto
15 gold zcoins = 20-slot bag = 75-100 ecto
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Old May 08, 2009, 06:00 PM // 18:00   #27
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Originally Posted by Mordakai View Post
So, what are you worried about? Tome prices going down?

Again, I'm of the mindset that low prices = good for MOST players.

EDIT: ahh, zeishen keys. That's probably it. Yes, I predict Zeishen Keys will continue to drop in value, as they would have even before this update.
Low prices taken to the extreme is not good. Take elite tome prices for instance. If they drop to almost free, then people would unlock elite skills with Balthazar factions and use one instead of going out to cap. Almost everyone and his dog would have skill hunter titles. Is this really better for the game?

Zkeys would drop in prices even more, fewer people would even consider pvp, and everlasting crate would be dirt cheap and fireworks everywhere and everyday. Alcohol becomes almost free so everyone max drunkard too, similarly for sweet tooth. Passage scrolls to Urgoz and Deep and lockpicks become almost free so holding towns then becomes useless. Perfect salvage kit along with lockpicks become almost free so who cares about wisdom and treasure hunter.

Passage scrolls would be almost free, so favor the gods become useless. Summoning stones and zaishen tonic become almost free and everyone has maxed title on party animals.

While it is tempting to bring every prices almost free, it will certainly affect the economy in a negative way and change the game drastically. You have to justify then making all these items almost free and unlimited would definitely make the game better for everyone.

ANet can also fix ecto prices to 1gp and a level 5 noob just out of pre standing next to you, can afford FoW armor and there is nothing to strive for in this game. But I doubt that would make this a better game.

Last edited by Daesu; May 08, 2009 at 06:03 PM // 18:03..
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Old May 08, 2009, 06:06 PM // 18:06   #28
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I feel like there's a serious overestimation in the difficulty of the PvE quests. I could kill Molotov in ~3 minutes in HM over and over if they were repeatable. I'm pretty sure this would stack up faster than just about anything other than the Hero Battle quest.
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Old May 08, 2009, 06:12 PM // 18:12   #29
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Things like AB/JQ/Aspenwood are plagued with ridiculous 60+no opposing parties, and the time involved getting all those wins is dreadful. The only 3 things that make any real dent in being able to repeat in quick succession are the TA/GvG/HA/HB combat quests.

Last edited by Ec]-[oMaN; May 08, 2009 at 06:25 PM // 18:25..
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Old May 08, 2009, 06:17 PM // 18:17   #30
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Even if they didn't make it repeatable, they have always been easily repeatable. All ANet is doing here is saving people from having to reroll PvP characters. Stop thinking they're favoring PvP players by doing this, they really aren't. They're making it a little more convenient for them, nothing more.
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Old May 08, 2009, 06:19 PM // 18:19   #31
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I think pve quests being repaetable would lead to using whatever character that can run a mission or boss bounty abuse like 600/smites or perma sin. I know personally i'm in favor of fast z coins ratio just for heavy equipment pack. I think if the if the heavy equipment pack was reduced in price say to 7 gold coins it make to much more reasonable. Add more high end items in future like everlatings or new things to zcoins to keep people interested in the zaishen quests other than for heavy equipment pack and balth faction.
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Old May 08, 2009, 06:23 PM // 18:23   #32
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Making things more convient for other playing styles isn't favoring? What is then?

Anyhow, yeah...probbaly won't change so oh well.
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Old May 08, 2009, 06:27 PM // 18:27   #33
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Making things more convient for other playing styles isn't favoring? What is then?

Anyhow, yeah...probbaly won't change so oh well.

I don't see how ANet making a minor change for a little more convenience is favoring. Every time ANet does something for PvE or PvP players, the other players start bitching about ANet favoring the other side. The grass may seem greener on the other side, but it isn't. ANet isn't favoring PvP over PvE in this scenario, they're making a small change.
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Old May 08, 2009, 06:42 PM // 18:42   #34
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Originally Posted by Arkantos View Post
I don't see how ANet making a minor change for a little more convenience is favoring. Every time ANet does something for PvE or PvP players, the other players start bitching about ANet favoring the other side. The grass may seem greener on the other side, but it isn't. ANet isn't favoring PvP over PvE in this scenario, they're making a small change.
Actually, one could see this slight "favoring" (not best word for that?) as a tactical means by Anet to push PvE players to try PvP, possibly making the PvP community slightly bigger. Linsey said in her Sanitarium interview that they wanted a "critical mass" and were also looking at more skins for weapons and armors (things PvE players may like). Not a bad thing if this is the truth.
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Old May 08, 2009, 07:04 PM // 19:04   #35
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I agree it's lopsided to give PVP repeats and not the PVE side. I have to log out and log another PVE character back in then set them up with skills and then get to the mission area. Hell all the PVP people have to do is click on the area of battle and wallah they are battling and getting huge amounts of faction and zcoin awards.
Yes but once you get to the area all you have to do is spam your skills and profit.

The PvP'ers may get there a lot faster but once they're there then actually doing the quest requires A LOT more skill. Well...maybe excluding RA, FA and JQ.

Here's what I think:
1. Anet doesn't want people to farm the quests. Hence the 1 per character rule in the first place.
2. Anet also wants players to be happy.
3. Anet also lacks the technology/time to make the PvP Quests account wide (The only way to stop the rerolling) without making the PvE quests account wide.

So, since they can't stop the rerolling and repeating of the PvP quests, they've simply embraced it, made it more convenient and therefore make a lot of PvP'rs (myself included) happy =D


Also, I laughed very hard at the person who said PvP in this game has never worked and it was pointless for Anet to push PvP. PvP was and still is the best thing in this game and the Zaishen Quests for PvP are the best thing to come around in quite a while, especially for TA and HA, which were dying out.
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Old May 08, 2009, 07:11 PM // 19:11   #36
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Originally Posted by eddie the reaper View Post
The PvP'ers may get there a lot faster but once they're there then actually doing the quest requires A LOT more skill. Well...maybe excluding RA, FA and JQ.
Correct. PvP is human players vs human players so the result is less deterministic than say, killing an AI monster.

You win sometimes and lose sometimes on average, and I would take a risk to say that it is far easier to kill Molotov than it is to beat the top guilds in GvG. One of them is alot easier to farm than the other since you get no coins if you lose. In order for you to win, some player out there has to lose.
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Old May 08, 2009, 07:20 PM // 19:20   #37
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Originally Posted by micosay View Post
Maybe I should have put this in Sardelac, but it seemed to fit better in Riverside...

From last nights update:

"Zaishen Combat Quests are now repeatable."

Why just the PvP side? Why not make all three types repeatable? Why not include the Zaishen Quest and the Zaishen Bounty as repeatable?
You dont need to ask its pretty obvious.

They want more people to play PvP.
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Old May 08, 2009, 07:25 PM // 19:25   #38
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PVE side of the game dwarfs the amount of PVP players. This isn't rocket science, people.
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Old May 08, 2009, 07:27 PM // 19:27   #39
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Originally Posted by Fril Estelin View Post
Actually, one could see this slight "favoring" (not best word for that?) as a tactical means by Anet to push PvE players to try PvP, possibly making the PvP community slightly bigger. Linsey said in her Sanitarium interview that they wanted a "critical mass" and were also looking at more skins for weapons and armors (things PvE players may like). Not a bad thing if this is the truth.
To myself and many other PvE players i know this is a critical miss and she won't be getting any sort of critical mass out of it.

who gives a crap about unlocking some rare skin for PvP when you don't like and don't play pvp? The costs for unlocking them with this gambling house are ludicrous anyway..unlock 50 common before a rare then x rare before a ultra rare skin. LMAO!
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Old May 08, 2009, 07:52 PM // 19:52   #40
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To myself and many other PvE players i know this is a critical miss and she won't be getting any sort of critical mass out of it.

who gives a crap about unlocking some rare skin for PvP when you don't like and don't play pvp? The costs for unlocking them with this gambling house are ludicrous anyway..unlock 50 common before a rare then x rare before a ultra rare skin. LMAO!
The unlocks need to be revamped yes, cost is steep. Then again everything surrounding PvP needs to be further tweaked or special care needs to be placed.

More AT, time slots. Increased k value for Daily AT's, increased k value for normal ladder, and even this 14 day BS lowered in half so the lower end of the ladder r700+ guilds can easily recruit faster and partake in AT's or even find another Guild with less down time. Last but not least a damn skill update that moves in the right direction which hasn't happened in months and needs to keep steering in said direction.

Again though, the general theme around GW as of late. "Too little to late" and still so much to do. You won't appeal to the masses, through z coins and increased balth faction gain, when deterrents are still in place surrounding the upper tiered PvP in Guild Wars.
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